
I build thesurfacesworlds aremade of.
Procedural MaterialsLook DevelopmentSurfacingAnimation & AAA Games
Senior Surfacing & Material Artist specialised in procedural material creation, look development and production-ready surfacing pipelines for Animation and AAA games. I deliver high-quality materials across stylised and realistic productions, building material systems that hold up both artistically and technically, in close collaboration with Art Direction, Environment and Technical teams.
- Spain
- Spanish (native) · English (advanced)
Experience
Kitbash3D
Material Artist
- Built a base library of tileable procedural materials in Substance Designer for UE5 environment surfacing, across multiple art styles.
- Surfaced props and hero assets in Substance Painter.
- Authored real-time-optimised shaders and a reusable trim-sheet library.
- Look development and UE5 materials for every kit.
B-Water Studios
Senior Surfacing Artist
- Stylised surfacing of characters and environments, with look development in Cycles.
- Mentored junior and mid-level artists.
23Lunes Animation
Lead Surfacing Artist
- Led environment surfacing.
- Look development in Arnold and procedural shaders for characters, props and environments.
- Defined visual standards alongside the Art Director.
B-Water Studios
Surfacing Artist
- Surfaced characters, props and environments with look development in Arnold for a full season.
- Owned UV review; supported junior artists.
People Moving Pixels
Shading TD Artist
- Redshift shaders and look development across two seasons.
- Render optimisation and technical render support.
Core expertise
- Procedural Materials
- Character & Environment Surfacing
- Look Development
- Unreal Engine
- Trim Sheets
- Material Optimisation
- PBR Workflows
- Shader Development
- Stylised & Realistic Workflows
- Arnold & Redshift Rendering
Software
- Substance Designer
- Substance Painter
- Unreal Engine 5
- Mari
- Maya
- ZBrush
- Blender
- Arnold
- Redshift
- Photoshop
Education
- 3D for Animation, Bachelor’s Degree
- Advanced ZBrush, Course